EDIT : New EQUIPMENT post here:
EDIT : New EQUIPMENT post here:
https://plus.google.com/u/0/103931249482133015172/posts/L2MMbZxE7Xc
You have 3d6x10 GP. Basic Equpment & Fast-Packs:
WEAPONS
Weapon/Price/Damage/Weight
Axe, battle*
6 gp 1d8 2
Axe, hand
1 gp 1d6 1
Club
3 gp 1d4 1
Dagger 3 gp 1d4 –
Flail
3 gp 1d6 1
Lance
7 gp 1d6 3
Mace
5 gp 1d6 1
Pole Arm*
7 gp 1d10 3
Quarterstaff*
2 gp 1d6 2
Spear 3 gp 1d6 3
Sword, long
10 gp 1d8 2
Sword, short 7 gp 1d6
* Two-Handed
Composite Bow
40gp 1d6 1
Longbow
7gp 1d6 1
Shortbow
3gp 1d6 1
Quiver with 20 Arrows
1gp x 1
1 Silver-Tipped Arrow
5gp x 1
Sling with 30 Sling Bullets
2gp 1d4 1
Javelin (3)
3gp 1d6 1
2gp
ARMOR PIECES
(Warriors may wear up to 3; Wearing more than 2 reduces movement)
Bracerss 25 GP
Breastplate (Counts as 2) 40 GP
Greaves 30 GP
"He-Man" Armored Harness 30 GP
Armored Belt & Codpiece (40 GP)
Shoulder Pieces 30 GP
Helmet (25) GP
Shield (10 GP) (Does not count toward movement)
FAST PACKS
Fast Pack A (37 GP)
Backpack / Belt Pouch / Bandolier
4 Large Sacks
Lantern
2 Oil Flasks
Flint & Steel
12 Iron Spikes (1 wt)
Hammer
Waterskin
7 Rations (1 wt)
Grappling Hook (1 wt)
50' Rope, Hemp (2 wt)
Manacles (1 wt)
Fast Pack B (30 GP)
Backpack / Belt Pouch / Bandolier
4 Large Sacks
6 Torches
3 Oil Flasks
Flint & Steel
10' Pole (2 wt)
50' Rope, Hemp (2 Wt)
Waterskin
7 Rations (1 wt)
Mirror
Crowbar (1 wt)
Fast Pack C (42 GP)
Backpack / Belt Pouch / Bandolier
4 Large Sacks
1 Gal. Jug Burning Oil
Thieves' Tools OR Physician's Kit OR Blank Book
Chalk
Waterskin
7 Rations (1 wt)
Caltrops (1 wt)
Scroll/Map Case
ENCUMBRANCE :
Armor:
Hand:
Right:
Left:
Pack:
1.
2.
3.
4.
Non-Encumbering Items:
Bandolier:
1.
2.
3.
Non-Encumbering Items:
Belt:
1.
2.
3.
Non-Encumbering Items:
https://plus.google.com/u/0/103931249482133015172/posts/L2MMbZxE7Xc
You have 3d6x10 GP. Basic Equpment & Fast-Packs:
WEAPONS
Weapon/Price/Damage/Weight
Axe, battle*
6 gp 1d8 2
Axe, hand
1 gp 1d6 1
Club
3 gp 1d4 1
Dagger 3 gp 1d4 –
Flail
3 gp 1d6 1
Lance
7 gp 1d6 3
Mace
5 gp 1d6 1
Pole Arm*
7 gp 1d10 3
Quarterstaff*
2 gp 1d6 2
Spear 3 gp 1d6 3
Sword, long
10 gp 1d8 2
Sword, short 7 gp 1d6
* Two-Handed
Composite Bow
40gp 1d6 1
Longbow
7gp 1d6 1
Shortbow
3gp 1d6 1
Quiver with 20 Arrows
1gp x 1
1 Silver-Tipped Arrow
5gp x 1
Sling with 30 Sling Bullets
2gp 1d4 1
Javelin (3)
3gp 1d6 1
2gp
ARMOR PIECES
(Warriors may wear up to 3; Wearing more than 2 reduces movement)
Bracerss 25 GP
Breastplate (Counts as 2) 40 GP
Greaves 30 GP
"He-Man" Armored Harness 30 GP
Armored Belt & Codpiece (40 GP)
Shoulder Pieces 30 GP
Helmet (25) GP
Shield (10 GP) (Does not count toward movement)
FAST PACKS
Fast Pack A (37 GP)
Backpack / Belt Pouch / Bandolier
4 Large Sacks
Lantern
2 Oil Flasks
Flint & Steel
12 Iron Spikes (1 wt)
Hammer
Waterskin
7 Rations (1 wt)
Grappling Hook (1 wt)
50' Rope, Hemp (2 wt)
Manacles (1 wt)
Fast Pack B (30 GP)
Backpack / Belt Pouch / Bandolier
4 Large Sacks
6 Torches
3 Oil Flasks
Flint & Steel
10' Pole (2 wt)
50' Rope, Hemp (2 Wt)
Waterskin
7 Rations (1 wt)
Mirror
Crowbar (1 wt)
Fast Pack C (42 GP)
Backpack / Belt Pouch / Bandolier
4 Large Sacks
1 Gal. Jug Burning Oil
Thieves' Tools OR Physician's Kit OR Blank Book
Chalk
Waterskin
7 Rations (1 wt)
Caltrops (1 wt)
Scroll/Map Case
ENCUMBRANCE :
Armor:
Hand:
Right:
Left:
Pack:
1.
2.
3.
4.
Non-Encumbering Items:
Bandolier:
1.
2.
3.
Non-Encumbering Items:
Belt:
1.
2.
3.
Non-Encumbering Items:
Any missile weapons?
ReplyDeletecan a magician use a flail under these rules?
ReplyDeleteJason K Whip : 1 silver piece. Does 1d3 (only 1 point for magicians) but may be ineffective against heavily armored targets (not most humans)
ReplyDeleteMagicians can use a flail, but weapons do 2 steps less damage, so 1d3 for magicians. 3 GP.