EDIT : New EQUIPMENT post here:

EDIT : New EQUIPMENT post here:

https://plus.google.com/u/0/103931249482133015172/posts/L2MMbZxE7Xc

You have 3d6x10 GP. Basic Equpment & Fast-Packs:

WEAPONS

Weapon/Price/Damage/Weight

Axe, battle*
6 gp  1d8  2
Axe, hand
1 gp  1d6  1
Club
3 gp  1d4  1
Dagger  3 gp  1d4  –
Flail
3 gp  1d6  1
Lance
7 gp  1d6  3
Mace
5 gp  1d6  1
Pole Arm*
7 gp  1d10  3
Quarterstaff*
2 gp  1d6  2
Spear  3 gp  1d6  3
Sword, long
10 gp  1d8  2
Sword, short  7 gp  1d6  
* Two-Handed

Composite Bow
40gp 1d6 1
Longbow
7gp 1d6 1
Shortbow
3gp 1d6 1
Quiver with 20 Arrows
1gp x 1
1 Silver-Tipped Arrow
 5gp x 1
Sling with 30 Sling Bullets
2gp 1d4 1
Javelin (3) 
3gp 1d6 1
2gp 
ARMOR PIECES

(Warriors may wear up to 3; Wearing more than 2 reduces movement)

Bracerss 25 GP
Breastplate (Counts as 2) 40 GP
Greaves 30 GP
"He-Man" Armored Harness 30 GP
Armored Belt & Codpiece (40 GP)
Shoulder Pieces 30 GP
Helmet (25) GP
Shield (10 GP) (Does not count toward movement)

FAST PACKS

Fast Pack A (37 GP)

Backpack / Belt Pouch / Bandolier
4 Large Sacks
Lantern
2 Oil Flasks
Flint & Steel
12 Iron Spikes (1 wt)
Hammer
Waterskin
7 Rations (1 wt)
Grappling Hook (1 wt)
50' Rope, Hemp (2 wt)
Manacles (1 wt)

Fast Pack B (30 GP)

Backpack / Belt Pouch / Bandolier
4 Large Sacks
6 Torches
3 Oil Flasks
Flint & Steel
10' Pole (2 wt)
50' Rope, Hemp (2 Wt)
Waterskin
7 Rations (1 wt)
Mirror
Crowbar (1 wt)

Fast Pack C (42 GP)

Backpack / Belt Pouch / Bandolier
4 Large Sacks
1 Gal. Jug Burning Oil
Thieves' Tools OR Physician's Kit OR Blank Book
Chalk
Waterskin
7 Rations (1 wt)
Caltrops (1 wt)
Scroll/Map Case

ENCUMBRANCE :

Armor:

Hand:
Right:
Left: 

Pack:
1.
2.
3. 
4. 
Non-Encumbering Items:

Bandolier:
1. 
2.
3. 
Non-Encumbering Items:

Belt:
1.
2. 
3.
Non-Encumbering Items:

Comments

  1. can a magician use a flail under these rules?

    ReplyDelete
  2. Jason K Whip : 1 silver piece. Does 1d3 (only 1 point for magicians) but may be ineffective against heavily armored targets (not most humans)

    Magicians can use a flail, but weapons do 2 steps less damage, so 1d3 for magicians. 3 GP.

    ReplyDelete

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