SESSION REPORT - SWORDS OF THE INNER SEA, SESSION 28 Looking to turn a rich profit from extracting the JADE STATUES from the ancient SWAMP TEMPLE, MAZDAK THE GRIM, FOLG SON OF FOLG, the sorcerers WEND WITHER and THOGGOS, and THE HERMIT RINPOCHE, along with their henchman MINO set out from RIN LOTU, the canoes and rafts of the swamper EZO and his relatives laden with ropes, lumber, and other equipment. After passing a barren crag raising from the water, which seemed to conceal a NARROW CAVE ENTRANCE, they arrived on the temple island. Unloading their supplies, they tossed many fish to appease the CROCODILES dozing in the temple fountain and entered the temple proper. However, as Folg and Thoggos tried to test the statue's attachment to its base, all four statues abruptly animated and the nearest swung heavily at Folg with its stony fists. First Thoggos, then the rest of the party fell back, and while Folg and Mazdak launched volleys of javelins and arrows at the statue nearest the o...
I might make d4 weapons natively D6/Disadvantage (making Magicians as damaging with daggers and slings as anybody)
ReplyDeletethis is all totally a figuring out as i go along exercise. probably should take a look at 5e to see what i might want to adopt
ReplyDeleteI like the variable damage with level idea and combining it with advantage/disadvantage for smaller or larger weapons.
ReplyDeleteI'd also extend that to small creatures get disadvantage with natural weapon damage and large creatures get advantage. That makes bears really fucking nasty.
Not that Krul or Inner Sea has a bear problem.