THE TAKING OF IBOSA'S KEEP

THE TAKING OF IBOSA'S KEEP

So, for those of you who missed the session two weeks ago, NILT-SIAR managed to Charm a berserker, TAW, under IBOSA'S command, providing us a map of his keep. We struck upon a plan to take out his forces, as TAW had access to the press where they make their blood wine. The SWAMP HERMIT showed us a highly poisonous mushroom that, when ingested, should kill the majority of IBOSA'S troops. We also know that their numbers are depleted during the afternoons when they go raiding; additionally, it appears that the blood wine must be ingested to bring on the berserker state, which nasty side effects if one should abstain, leaving those that survive in a weakened state.

Despite our many advantages, though, this would easily be the most ambitious thing that we have attempted, although the payout would also be likely much larger than we have seen previously. So, we're going to need a plan, and it will need to be a good one.

We can get admitted among the military of GUNN-LATH, or the rednecks of RIN LOTU, but they will demand a significant cut off the action, which is something I would rather avoid. If cole long​ is amenable (which he may not be, given his hesitation about wargaming elements creeping into the campaign), I think we should work to recruit a small warband for the purposes of the raid, paying them salaries while we actually get the treasure. If that isn't possible, we may have to team up with GUNN LATH's military.

So, what sort of magical shit could we throw at several mid level fighters, a high level fighter, and possibly 20+ berserkers? Preferably something that can affect large groups and/or keep us stealthy (so that we can deal with them in isolated groups). Oh, and if we can hit the high level dudes with enough spells that they will eventually fail their savings throws). Anthony Picaro​ C Huth​ Dennis Higgins​ James Aulds​

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