Title
MAGICIANS
Require INT 9, WIS 9
Hit Dice : d4 (Start with 4)
Base AC : 9
Thac0 19
Saving Throw 15 (+2 bonus vs. Spells)
Weapons wielded by magicians incur Disadvantage to damage rolls. They are not trained in the use of armor.
May cast 1 First-level spell at WiS 9; 2 as WIS 13, 3 at WIS 14
Spells are randomly assigned. Inform the DM of your INT and WIS to recieve a spell selection.
Effective Caster level is modified by INT
WIS Chance of Spell Failure (d20)
9 1-4
10 1-3
11 1-2
12 1
Spells are wasted on a roll of 1; otherwise the caster may try again. At WIS 13 or higher, a spell merely delays by its casting time on a 1.
Backgrounds: Add 1d3 to the listed stat; this bonus will not raise the stat above 17 (18 must be 'natural.')
(More Magician backgrounds to come)
(d6)
1 Scholar (Int)
2 Sorcerer's Apprentice (INT)
3 Priest (WIS)*
4 Hermit (WIS)
5 Spirit Medium (CHA)
6 Charlatan (CHA)
*for the time being, re-roll results of "Priest"
Experience Level Hit Dice (1d4) Savings Throw (SV)** THAC0
0 1 1 15 19
2,501 2 2 14 19
5,001 3 3 13 19
10,001 4 4 12 18
20,001 5 5 11 18
40,001 6 6 10 18
80,001 7 7 9 18
160,001 8 8 8 17
310,001 9 9 7 17
460,001 10 +1hp only * 6 17
610,001 11 +2hp only * 5 16
760,001 12 +3hp only * 4 16
**+2 vs Magic
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